![]() ![]() The action feels great though thanks to the entirely expected Move support in Extended Cut. The levels themselves feel slightly rejiggered as well, though this could just be my time away from the Wii original talking. The boss fighting process in general has been streamlined since the game’s Wii release, with a second meter appearing on screen whenever you have a chance to interrupt a boss’s forthcoming attack shoot the right spots to drain the blue meter before the attack is triggered to preserve your health a little while longer. The new stages bring in some additional, and occasionally very gross, zombie models, as well as two bosses, one per level. It’s usually not a big deal when a game’s story fails to deliver, but the adventures of G and Washington are so funny on their own that it’s surprising to see the two Varla/Candi-centric levels sputtering out.įortunately, the bits that you play are every bit as entertaining as the rest of the game. You’ll be tired of hearing her voice before she finishes uttering her first sentence. Varla is funny enough in her own way, but Candi is flat-out annoying. These two levels come early on and feature the same sort of action that typifies the rest of the game, though the writing definitely isn’t as strong. The two added levels explore a little of Varla’s back story while Agents G and Washington continue on their hunt for Papa Caesar. ![]()
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